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Finite strategy certificate teaching engine
Family 187: Snaky in 21 Maker moves. First application triage, 9 October 2026 Australia/Brisbane.
Problem and potential new use
Game and verification researchers can demonstrate a bounded winning strategy for the six-cell Snaky achievement game.
Applicability and commercial boundary
The infinite-board, first-player and shape-symmetry rules are specific. A 21-move existence or strategy is not a general game AI commercial advantage.
Initial business decision
Research or conditional engineering only until an effective implementation and a recurring buyer problem are identified. No commercial demand or profitability is established. Where a direct product bridge is weak, the legitimate use is a research reference or evidence adapter, rather than a new standalone company.
Next verification action
Extract and visualize the finite strategy/certificate using exact rule checking.
Evidence scope
The catalog statement was individually reviewed. The manuscript proof and selected formal statement have not yet been compared in depth for this family. No independent proof verification was run. Pinned source revision fd4aeeb2ee4fc729c18d98444fed42fd0529eeeb. See source metadata.